Avatar Research Consulting

Do you have questions about human avatars?

I've been doing research on digital humans for 6+ years and run production avatar systems at UNITH. That combination is what lets me tell you not just what a method can do, but what it costs — in GPUs, latency, and engineering time — to actually ship it.

Everything you need to know about human avatars — Arnab Dey, PhD. Book a call.

Who this is for

Teams evaluating a build-vs-buy call on real-time digital humans

AEC / BIM and real estate media weighing 3D capture pipelines

VFX and virtual production teams tracking the avatar/NeRF/3DGS space

XR developers and broadcast teams scoping a real-time avatar feature

What we'll cover

GPU / VRAM cost modeling for real-time avatar inference, priced per concurrent user

Architecture trade-offs across 3D Gaussian Splatting, diffusion/flow-matching, and NeRF-based pipelines

Quality-ceiling vs cost-floor trade-offs for a given latency and concurrency budget

A pragmatic build-vs-buy read, grounded in what actually breaks running this in production

Why me

  • PhD in Artificial Intelligence, Université Côte d'Azur & Brown University
  • MSc, Politecnico di Milano
  • Senior Research Engineer at UNITH, running production real-time avatar systems
  • Author of a 100+ paper survey on interactive real-time avatar generation
  • Published at CVPR, IEEE TAI, and EuroGraphics

Have a real-time avatar decision to make?

Book a call and bring the constraint — budget, latency, concurrency — you're actually working against.

Book a Call