Avatar Research Consulting
Do you have questions about human avatars?
I've been doing research on digital humans for 6+ years and run production avatar systems at UNITH. That combination is what lets me tell you not just what a method can do, but what it costs — in GPUs, latency, and engineering time — to actually ship it.
Who this is for
Teams evaluating a build-vs-buy call on real-time digital humans
AEC / BIM and real estate media weighing 3D capture pipelines
VFX and virtual production teams tracking the avatar/NeRF/3DGS space
XR developers and broadcast teams scoping a real-time avatar feature
What we'll cover
GPU / VRAM cost modeling for real-time avatar inference, priced per concurrent user
Architecture trade-offs across 3D Gaussian Splatting, diffusion/flow-matching, and NeRF-based pipelines
Quality-ceiling vs cost-floor trade-offs for a given latency and concurrency budget
A pragmatic build-vs-buy read, grounded in what actually breaks running this in production
Why me
- PhD in Artificial Intelligence, Université Côte d'Azur & Brown University
- MSc, Politecnico di Milano
- Senior Research Engineer at UNITH, running production real-time avatar systems
- Author of a 100+ paper survey on interactive real-time avatar generation
- Published at CVPR, IEEE TAI, and EuroGraphics
Have a real-time avatar decision to make?
Book a call and bring the constraint — budget, latency, concurrency — you're actually working against.
Book a Call